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Volvo dirt rally mods
Volvo dirt rally mods






volvo dirt rally mods
  1. #Volvo dirt rally mods serial number#
  2. #Volvo dirt rally mods mod#
  3. #Volvo dirt rally mods serial#
  4. #Volvo dirt rally mods full#

Better monitor identification (a kind of mix of monitor name, windows id, serial number, eeid informations ….) allowing to more consistently keep track of a unique monitor.Scalable dash UI : Buttons and title bar can be scaled up or down.

volvo dirt rally mods

#Volvo dirt rally mods full#

  • Workarounds for monitor resolution changes, when in full screen if the dash is pushed away from the monitor (IE : during primary monitor resolution change), the dash will recover its intended screen automatically.
  • Dashboards resizing can now be done in a more window standard way by grabbing any side.
  • It’s now possible to choose the default rendering engine globally (HTML or WPF).
  • Html engine rendering rate is now separately configurable depending of the usage : desktop or browser.
  • Updated CefSharp to the latest version (Still Used by USB displays and webpage component in WPF rendering engine).
  • volvo dirt rally mods

    Replaced the desktop HTML Rendering engine from CefSharp to Microsoft WebView 2.Better handling of dashboards previous/next actions : they will now take care of switching automatically to the last saved rendering engine and transparency settings).Better handling of “transparency” for dashboards (it will automatically detect if transparency is available in the design and remember the last state).It’s now possible to assign car specific playlists.Added explicit per game default dash/idle dash reloading.Ability to choose precisely the next/previous dash content :.If the dash is configured to be displayed on a specific monitor it will automatically close/open depending if the monitor is available.When opening on a location from the dash list the dash will replace the previously displayed one.Individual controls for each location (next screen, previous etc …).Various “Start mode” (At simhub startup, at game process start, at game connected or even manual).Saved locations creates a “device” offering a similar “all in one” experience as other usb devices.It can be a monitor, a predefined windowed location, or simply the last location.here comes the “condensed” changelog of almost 5 months of work ! as well as many little (but significant 😉 ) changes along the road. This new major version started on an heavy focus on “on screen” dash windows management with a complete rewriting of that part, and ended to affect all aspects of dash management … desktop, web, overlays, usb screens …. QOL : Leds previews in effects headers can be clicked to allow quick position identification.Fix : It’s not possible anymore to delete the last profile in the profile manager (leaving the feature such as leds, shakers …) with no current profile.Added “Widgets instance variables”, allowing to pass specific variables values from the parent dashboard to the specific widget instance/.Added support for Zen’s Simwheels SIMDASH-ELITE 4.3.“Oldies” : Added basic NR2003 Season support (latest “patch” 1.2.0.1).Added a new “non blocking” method downloadstringasync.Downloadstring now returns the error in case of server failure.Added formula parsing caching, allowing to save loading times and memory on heavy and repetitive dashs (like leaderboards).The default “game dash” for a game can now be used for not configured cars.Per car playlist UI will show the first dash of the playlist and how many more are configured.In some conditions overlays were listed in the taskbar, they are now always hidden from the taskbar as it was previously.It’s now possible to enable/disable dash plugin messages on “web-slots”.

    #Volvo dirt rally mods serial number#

  • Improved monitor serial number error handling and logging (errors would lead to broken monitors listing).
  • Added dash notifications for device loss/connection in the control mapper plugin.
  • Fix : Added a workaround for some plugins reinstantiating the ncalc/js engine in a loop, coupled with the latest performance optimisations this was causing a significant memory pressure leading to out of memory errors.
  • Improved UDP conflict detection, simhub will continue checking unless the game is connected, in case of conflict detected the information will be kept sticky to help with conflicts occuring only when the game is launched.
  • Added a few additional raw telemetry channels for beamng (light_LowHighBeam, light_LowBeam, light_Fog).
  • #Volvo dirt rally mods mod#

    Fixed BeamNG new telemetry mod compatibility for trucks and any cars with special drive train (multiple, missing …).Help and Documentation – Bug reports and features requests – Previous releases Recent changes 9.0.3 –








    Volvo dirt rally mods